A downloadable game for Windows

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Ghost Mission is a game project aiming to test the use of the photogrammetry technique applied in the Coppercube engine and adjusted with Reshade!

Andagameplay 2023, by André Luis.

Contact: andrewqi_@hotmail.com

Requirements:

Video card with 4GB or higher

Quadcore processor or higher


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Click download now to get access to the following files:

GHOST MISSION.zip 217 MB

Comments

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Man, this is really cool! It does hammer the GPU but if you can get the game a bit smoother somehow, photogrammetry is definitely a good way forwards with Coppercube. I'll try a few scene's with Robbo's scene-culling plugin to see if it helps. If it does, I'll report back to you here. Sometimes reshade can drop fps, depending on the setup. BTW, not sure if you have lighting enabled or not but you don;t need it for photogrammetry as the lighting is already baked. If youre using lighting, try turning dynamic/realtime lighting off as it will improve speed. Please keep going with these kind of projects.

Thanks a lot VP! I glad you like! 

Yes, I'm not using real-time lighting or shadows. Yes, I did the test with and without reshade and the result was the same, probably the cause of the low performance is due to the model itself. Ok, I'll wait about Robbo's API :) Thank you very much VP, I found it very interesting to use this photogrammetry technique, I think that if we use slightly smaller models with photogrammetry, the engine's performance will be perfect! :)

Nice one. Yes, I think so too, probably the model. very promising though. Smaller models seem perfect. They do look really great in coppercube, and it feels really good making a game from a scan - seems very special. I'm fairly sure Robbos culling will make them usable at full speed. I've bought the plugin from him but just need his guidance how to get it working.

Nope!  Not happening.  Ran it on my 16Gb RAM Ryzen 7 gaming laptop with GeForce 1660 graphics chipset and I was getting 4fps!  I hadn't even moved!  I was not even going to try.  I was getting motion sick just watching the idle animation at 4fps.  Totally unplayable!  Anyone else faring better?  

eu consegui incriveis 18 fps com 24gb ram Xeon e3-1241 v3 e uma gtx 1650

Essa performance já é esperada, a ram não é limitadora, a gpu é mais que suficiente, aparentemente  o processador pode ser um limitador neste caso. Acredito que o tamanho do asset, com a sua contagem de polígonos está puxando a Coppercube ao limite, uma vez que ela não está usando os recursos de processamento ao máximo. Muito obrigado por testar esse projeto Gabriel!

o jogo tem uma ideia muito interessante, este é o unico porem

Thanks for play Luposian! My setup: GTX1660 I5 9400f 16gb ram I got 23fps averege!

 I have already tried to make some optmizations, but this low performance is due to the size of the asset which is limiting the process in the engine. Thank you very much for testing! I will use the data for future optimizations!

Very interesting and cool looking graphics. I will test ist. Good luck with it. 

Thanks AmMax! If possible, let me know how the performance was and your hardware configuration.

(1 edit)

PC 26 FPS. 16GB, I5-9400, IDEA T540, GeForce GTX 1650. Latest Driver vers. 31.0.15.3758

Good, thanks a lot!