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 i like it

Thanks SuperAxolotlMC!

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Thanks a lot VP! I glad you like! 

Yes, I'm not using real-time lighting or shadows. Yes, I did the test with and without reshade and the result was the same, probably the cause of the low performance is due to the model itself. Ok, I'll wait about Robbo's API :) Thank you very much VP, I found it very interesting to use this photogrammetry technique, I think that if we use slightly smaller models with photogrammetry, the engine's performance will be perfect! :)

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Nope!  Not happening.  Ran it on my 16Gb RAM Ryzen 7 gaming laptop with GeForce 1660 graphics chipset and I was getting 4fps!  I hadn't even moved!  I was not even going to try.  I was getting motion sick just watching the idle animation at 4fps.  Totally unplayable!  Anyone else faring better?  

eu consegui incriveis 18 fps com 24gb ram Xeon e3-1241 v3 e uma gtx 1650

Essa performance já é esperada, a ram não é limitadora, a gpu é mais que suficiente, aparentemente  o processador pode ser um limitador neste caso. Acredito que o tamanho do asset, com a sua contagem de polígonos está puxando a Coppercube ao limite, uma vez que ela não está usando os recursos de processamento ao máximo. Muito obrigado por testar esse projeto Gabriel!

o jogo tem uma ideia muito interessante, este é o unico porem

Thanks for play Luposian! My setup: GTX1660 I5 9400f 16gb ram I got 23fps averege!

 I have already tried to make some optmizations, but this low performance is due to the size of the asset which is limiting the process in the engine. Thank you very much for testing! I will use the data for future optimizations!

Very interesting and cool looking graphics. I will test ist. Good luck with it. 

Thanks AmMax! If possible, let me know how the performance was and your hardware configuration.

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PC 26 FPS. 16GB, I5-9400, IDEA T540, GeForce GTX 1650. Latest Driver vers. 31.0.15.3758

Good, thanks a lot!